PRINCE UDE

Backend and Infrastructure Engineering

I am a backend and infrastructure engineer specializing in Go, Linux systems, Kubernetes, and high-performance realtime networking. Most of my work revolves around low-allocation runtimes, telemetry ingestion pipelines, observability, and scalable backend infrastructure running on self-managed Linux environments.

Selected Projects

Cash.io

Agar.io-style multiplayer game infrastructure handling realtime player synchronization and room state fan-out. Used protobuf-go-lite generated schemas for low-overhead snapshot synchronization during large websocket broadcasts.

Stack
Go, gorilla/websocket, Protocol Buffers, OpenTelemetry, Pyroscope, pprof
Metrics
600k+ players; 500-1000 concurrent players per node; ~42ms p99 tick latency at 60 ticks/sec

Routenex

High-throughput fleet management and telemetry ingest platform. Built robust pipelines capable of processing continuous geo-coordinate streams into time-series instances with automated geofencing alerting.

Stack
Go, k3s, TimescaleDB, PostgreSQL, Redis, WebSockets, GitHub Actions
Metrics
3.5k+ concurrently online vehicles; millions of telemetry writes into TimescaleDB/PostgreSQL

App Deployment Operator

Kubernetes operator for declarative app deployment. It reconciles a custom `Deployment` CRD into Namespaces, ConfigMaps, Services, Deployments, and Ingresses, with variable substitution, scope targeting, and pruning of removed resources.

Stack
Go, controller-runtime, Kubernetes API machinery, CRDs, GitHub Actions, GHCR
Scope
Single-CRD deployment workflow with automated release assets and controller image publishing

Technical Writing